Hi all, I finally have some time to post more things on the website like WIP projects, sketches, paintings, music, pictures, articles that I read, all kind of things involved in the creative process.
Motion Design Podcast
My good friend and colleague Dragomir and I were invited to a short conversation about Motion Design and our recently released principles for business software. We use these rules through the execution of Animations and micro-interactions for SAP Fiori and hopefully apply them to the design of all our products. This is the first part of a chat going through the basic concepts we had with Drago .
+1K Downloads of CursorKit
After 4 months, CursorKit Beta version has had more than 1000 downloads. I am happy to see how important UI animations have become and have Impacted as another whole branch of animation.
Thanks to the feedback of CursorKit users, I was able to fit and modify the script to make it faster and optimize its functionality. Get Ready for CursorKit 1.0.
The requirements that helped the most where the ones from the people that kindly helped me by looking into the coding and usability of the panel itself. Thanks to: VinhSon Nguyen, Adam Plouff ,Dan Ebberts and Roman Rommel.
Reviewing 2017 I found cool moments that I always try to reflect on. When measuring goals and small accomplishments I come across the same thing every year: Conferences. Not just attending but giving some talks a year is being a motivation tool to expose the world of animation to all kinds of people
I always enjoy bringing Motion Design and animation to the table and have interesting discussions about the applications, pros, cons and the future of the industry. Keep in mind that these events are attended mostly by developers and designers focused on user interfaces and interactive media. The presentations where held in Sofia, Bulgaria being a small event with around 50 people and Walldorf, Germany with more than 270 people. So many people liked the talk that we had to open other channels to talk about other topics like Perceived Performance and UX guidelines for animations.
In 2016 our topic: Motion design, was know as animation and micro-interactions, mainly a general concept of animation was leading the presentations we were doing. This time, I went trough the basic concepts of traditional animation and the applications to digital objects on user interfaces. Many people who attended the small workshop where designers who had some idea of UI animations but not a deep knowledge of execution.
In Silicon Valley we were happy to meet great people who share the same geek-love for motion graphics, design and interfaces. We all set goals and brainstormed about the future of Motion design in our field (business software), we even had the opportunity to go to Google campus and Apple headquarters to breathe-in some inspiration.
Right after we went back to Germany where we had a stage set for a different audience, a mix of developers and designers who were really enthusiastic to participate and eager to ask questions about basic concepts of physics and psychology.